The Untangle

Empathy Map

Step into your user's world to reveal hidden insights.

Structured visualisation capturing what a user says, thinks, does, and feels. Power is in the gaps: what someone says publicly often differs from what they think privately, and what they do can contradict both. Those contradictions reveal design opportunity or business risk.

Quick Facts
Duration~20 minutes
CategoryThe Untangle
OriginXPLANE/Gamestorming, 2010
Created byDave Gray
Used in pathways
The Untangle
Try Empathy Map → Download canvas PDF ↓

When to use it

Use before defining a problem or generating solutions. Especially when designing for someone whose experience differs from yours, or when previous solutions failed despite seeming logical.

It's particularly effective when you're in The Untangle — you need to understand another person's world before you can name the real problem.

How it works in The Studio

Here's how a session works with WAiDE:

1
Choose a specific user
WAiDE helps you pick one real person, not an abstract persona.
2
Fill "Says" quadrant
What do they say out loud about the problem?
3
Fill "Thinks" quadrant
What are they really thinking but not saying?
4
Fill "Does" quadrant
What actions are they taking?
5
Fill "Feels" quadrant
What emotions drive their behaviour?
6
Spot contradictions
WAiDE highlights where Says and Does don't match.
7
Articulate key insight
The gap that reframes the challenge.

Sample output

Here's what an Empathy Map looks like in practice:

Example: Department Head Resisting Change
Says
  • "We've tried this before and it didn't work"
  • "The team doesn't have bandwidth"
Thinks
  • "If this fails, it'll reflect badly on me"
  • "I don't fully understand the new approach"
Does
  • Delays meetings
  • Delegates to junior staff
  • Asks for more data
Feels
  • Anxious about losing control
  • Protective of team
  • Quietly curious
Key Insight
The resistance isn't about bandwidth or past failures — it's about personal risk. The department head needs to feel safe to experiment, not convinced the approach is right.

What you get

Vivid, concrete picture of one specific user — their world, tensions, and the gap between stated behaviour and inner experience. Typically surfaces one key insight that reframes the design challenge.

Foundation

Developed by Dave Gray at XPLANE as part of the Gamestorming toolkit (2010). Core component of the Stanford d.school Design Thinking curriculum. Used by Google, IBM, SAP, and IDEO.

Stanford d.school IDEO Google IBM SAP XPLANE

Why it works

Empathy Maps work because most product decisions are made by people who are not their customers. The people building a tool are, almost by definition, different from the people using it — different technical comfort levels, different contexts, different motivations, different anxieties. Without a deliberate process to close that gap, teams build for themselves and wonder why adoption is slow.

The four quadrants — think, feel, say, do — capture different layers of experience that surveys and interviews routinely miss. What people say is often different from what they do. What they think is often different from what they feel. A good Empathy Map surfaces these tensions, and those tensions are usually where the most valuable product insights live.

The tool was originally developed by Dave Gray at XPLANE and is now widely used in design thinking practice. Its value scales well — a 20-minute solo exercise still produces useful insight; a two-hour workshop with actual customer interviews produces transformative ones.

The most important quadrant: "Pains and Gains" at the bottom. Everything above it feeds into these two boxes. If you can only do one part of the map, do this — it maps directly onto what's worth building and what's worth promising.

Frequently asked questions

What's the difference between an Empathy Map and a customer persona?

A persona describes who someone is — demographics, job title, background, goals. An Empathy Map describes what they experience — what they think, feel, see, hear, say, and do right now. You need both, but for design decisions the Empathy Map is usually more useful because it drives toward emotional and behavioural insight, not demographic description.

Do I need to run real user interviews before doing this?

You get more accurate maps from real interviews, but you can start with informed assumptions and then validate. WAiDE will work with whatever you bring. The discipline of filling out the map almost always reveals where your assumptions are weakest — those gaps become your interview priorities.

How many users should I map?

One specific user per map. Not a composite, not a segment — one real or clearly imagined person. This specificity is the constraint that makes the map useful. If you need to represent multiple users, create multiple maps and compare them. The differences between maps are often the most interesting output.

What happens after the Empathy Map is done?

Use it to sharpen your value proposition. The 'pains' block maps directly to problems worth solving. The 'gains' block maps to outcomes worth promising. The map pairs naturally with the Value Proposition Canvas, which takes these insights and tests them against what you're actually offering.

Try Empathy Map?

WAiDE will guide you. About 20 minutes.

← Back to toolbox Start Empathy Map →